
The Crew Skills system allows a player to take advantage of the resources the galaxy has to offer. You assign a companion crew member to gather resources, craft useful and valuable items, and go on missions to collect rewards and materials for you.
While you progress through your story, you can collect on the planets you visit, send your companions out to collect mission items or craft items. The higher your companion influence, or level, the faster and more efficient they become.
You can select three Crew Skills, ideally one Crafting Skill, one Gathering Skill and one Mission Skill.
I will be adding more information to this page and section as it is gathered. Check back often for updates.
Available Skills
** Free players have one available slot, preferred have two and subscribed have three.
Crafting:
- Armormech – the ability to work with hard metals and electronic shielding to construct all types of armor
- Armstech – the skill of constructing blasters, blaster rifles, and upgrades
- Artifice – the delicate work of constructing Jedi and Sith artifacts
- Biochem – the engineering of performance-enhancing chemical serums and biological implants
- Cybertech – the technical expertise to construct gadgets and components for Droids and high-tech armors
- Synthweaving – the art of creating lighter outfits and armors that are imbued with supernatural qualities
Mission Skills:
- Diplomacy – the art of conducting and managing negotiations
- Investigation – the skill of examining evidence and following clues to discover valuable secrets
- Treasure Hunting – the ability to track down and recover valuable items by investigation a series of clues
- Underworld Trading – expertise in the trading of illegal goods and services
Gathering Skills:
- Archaeology – the ability to seek out imbued items like Lightsaber crystals and ancient artifacts
- Bioanalysis – the practice of collecting genetic material from creatures and plants
- Scavenging – the art of recovering useful materials and parts from old or damaged technology
- Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics
Where to Pick Up Skills
You can pick up your skills on the fleet for both Imperial and Republic classes. The trainers are located in the Strongholds & Crew Skills areas on fleet.
There are also random areas in game where there are trainers, a list that is in progress.
Crafting Skills
![]() | ARMORMECH |
Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech. Armormechs can also craft aim, cunning, shield and absorb augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Scavenging & Slicing Recommended Mission Skills: Underworld Trading |
![]() | ARMSTECH |
Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech. Armstechs can also craft endurance, surge, critical, accuracy and power augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Scavenging & Slicing Recommended Mission Skills: Investigation |
![]() | ARTIFICE |
Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user’s combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are used to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice. Recommended Gathering Skills: Archaeology Recommended Mission Skills: Treasure Hunting |
![]() | BIOCHEM |
Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem. Recommended Gathering Skills: Bioanalysis Recommended Mission Skills: Diplomacy |
![]() | CYBERTECH |
Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech. Recommended Gathering Skills: Scavenging Recommended Mission Skills: Underworld Trading |
![]() | SYNTHWEAVING |
Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving. Synthweavers can also strength, willpower, defense, alacrity and presence augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Archaeology & Slicing Recommended Mission Skills: Underworld Trading |
Mission Skills
![]() | DIPLOMACY |
Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Affection rating. Recommended Crafting Skills: Biochem |
![]() | INVESTIGATION |
Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Affection rating. Recommended Crafting Skills: All (for schematics), Armstech |
![]() | TREASURE HUNTING |
Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancements, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Affection rating. Recommended Crafting Skills: Artifice |
![]() | UNDERWORLD TRADING |
Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield luxury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades, and weapon and armor modifications. Other possible rewards include gifts for companions to raise their Affection rating. Recommended Crafting Skills: Armormech, Cybertech, and Synthweaving |
Gathering Skills
![]() | ARCHAEOLOGY |
Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources. Recommended Crafting Skills: Artifice and Synthweaving |
![]() | BIOANALYSIS |
Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources. Recommended Crafting Skills: Biochem |
![]() | SCAVENGING |
Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources. Recommended Crafting Skills: Armormech, Armstech, and Cybertech |
![]() | SLICING |
Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these items. Slicing missions can return with rare tech parts used to construct prototype and artifact augments. These can be slotted into exceptionally crafted items. Other possible mission rewards include augment schematics that can be learned by armormechs, armstechs and synthweavers. Recommended Crafting Skills: All (for mission discoveries), Armormech, Armstech, Cybertech (for tech schematics), and Synthweaving |
Crafting Simplified Pairings
The Crafting Skill is listed with which combat styles they compliment the most. The Gathering and Mission Skills are the most used by that crafting skill, but can also be replaced with others for other reasons, for instance Slicing and Archaeology for Flashpoint shortcuts.
The last column is just a sampling of what each Crafting Skill can craft.
![]() | Armormech | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() | Scavenging | ARMORS: • Trooper • Smuggler • Bounty Hunter • Imperial Agent ENDGAME: •Augments: — Alacrity — Absorb • Augmentation Kits MK-11 |
Non-Force Armor | ![]() | Underworld Trading | |||
![]() | Armstech | ![]() | Scavenging | NON-FORCE WEAPONS: • Sniper Rifles • Blaster Rifles • Assault Cannons • Blaster Pistols ENDGAME: • Augments — Accuracy — Shield — Mastery • Augmentation Kits MK-11 | |
Weapons & Mods | ![]() | Investigation | |||
![]() | Artifice | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() | Archaeology | WEAPONS: • Lightsabers • Double-Bladed Lightsabers COSMETICS: • Dyes • Color Crystals ENDGAME: • Relics (to 306) |
Lightsabers & Armor Mods | ![]() | Treasure Hunting | |||
![]() | Synthweaving | ![]() | Archaeology | ARMORS: • Sith • Jedi ENDGAME: • Augments — Critical — Defense • Augmentation Kits MK-11 | |
Force Armor | ![]() | Underworld Trading | |||
![]() | Biochem | All | ![]() | Bioanalysis | CONSUMABLES: • Implants • Medpacs • Stims • Adrenals |
Consumables & Implants | ![]() | Diplomacy | |||
![]() | Cybertech | All | ![]() | Scavenging | VEHICLES: • Speeders ENDGAME: • Earpiece • Mods • Enhancements WEAPONS/OTHER: • Grenades • Ship Upgrades |
Vehicles, Ship & Non-Force Armor Mods | ![]() | Underworld Trading |