Customize Your UI
Knowing how to set up keybindings, move things around, the map overlay settings and more can be overwhelming for new players and even some veteran players.
![]() | Our friends Akhroma and Fustilarian at Exile’s End / Outcast End on Star Forge Server have kindly allowed me to use their guide with tips and tricks to customize your UI (user interface) to make your setup more convenient. This guide was updated to include the new 7.2 features. |
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To access your interface editor, look for the preferences cogs on the top center bar. |

Main Editor Screen
Main Editor Screen
![]() | The green box highlights the area you use to save your UI layout or load an existing one. The red box highlights the Global Scale, the overall size of the UI. The Global Scale affects ALL of your UI Elements. Select a UI Element to see the name and its properties. Some may have additional size configurations. Exploring each element allows you to see what items are able to be configured. Most elements can be enabled or disabled to be seen and at any time. To enable, click the “Enable” box in your Interface Editor to on (gold). To disable, make sure the box is blank. Every element can also be moved around by clicking and dragging it to a new location, resized by adjusting its scale, higher being larger and lower being smaller, and every element can be made more or less visible by adjusting its alpha, higher being more solid while lower is more transparent. |
Utility Bar 1 & Welcome Window
Utility Bar 1
![]() | By default, this bar is located at the top left corner. |
Utility Bar 1 has up to 18 configurable options including spaces & dividers. The list is pretty self-explanatory with the exception of Signal, which will give you the latency/ping of the server.![]() | ![]() |
Welcome Window
![]() | When you first log in, the Welcome Window will be open. To close that window, press the exclamation mark icon ![]() |
Utility Bar 2
Utility Bar 2
![]() | ![]() Utility Bar 2 is generally the same as Utility Bar 1, with the exception of being in the lower right corner by default and is connected to the Mini Map. It has 11 configurable slots and has a few less options that Utility Bar 1. Some of the things missing are the social items like WHO, Guild and Friends. The – and + controls both the Mini Map size and the Overlay Map size. |
Large Tooltip
Large Tooltip
By default, the Large Tooltip is connected to the Mini Map. You can modify this through the interface editor to be in a specific location or to be connected with the mouse. | ![]() |
Chat Window
Chat Window

The Chat window by default is located just right of the Utility Bar 1. To close or open the Chat window, click the little triangle in the upper left corner of the Chat window, directly to the left of your first tab. To move the Chat window, left click on the first tab and drag it where you want it.
![]() | Right click a tab to rename / edit what channels or information you want to show. You can also change the Font Size here. If you enlarge the font, you may need to adjust the window size to match, by dragging the bottom right corner. |
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You can change the color of any channels by clicking on the colored box to the left in the Chat Settings. If a box is filled in on the right, it is active in that chat tab and will be seen in your chat window.


Many people choose to turn off Conversation, Character Login, and System Feedback to avoid having the flood of information text in their chat window. It is a preference as to what you personally would like to see.

To change your chat defaults, go to Preferences -> Chat.
Here you can add timestamps, filter profanity (on by default) and more, as seen below. Be sure to hit apply to see the differences and OK to save them.


Keybinds
Keybinds
![]() | You can change the keybinds used to toggle each of the map types under Keybinds -> Interface. Current defaults are: Alt + M = Map Overlay M = Area / World Map Shift + M = Galaxy Map |
Mini Map
Mini Map
![]() | The Mini-Map is the small circle in the lower right corner by default. It shows information about your location, focusing on what is nearby. The Mini-Map disappears when you open the Map Overlay and returns when you close the overlay. It is possible to set both to be on at the same time in the Interface editor, but it is finicky and still requires re-enabling it frequently. | |
The Mini-Map is a more simplified layout, with the tools and activities on the Utility Bar 2 rather than the map itself. If you would prefer to use the previous map with the access to these tools on the sides, you can change that setting in the Interface Editor. | ![]() |
![]() | Minimal style relies on using the Utility Bar 2 to access abilities and tools and is sleek and simple. |
![]() | Maximal style has buttons and tooltips for filters, zooming in and out of the mini-map, PvP, clock, PvE/PvP toggle, latency/ping, World Map, Galaxy Map, GSF, and groupfinder. |
Mini-Map Filters can be selected to show or clear different objects on the mini-map and overlay. To turn them on, make sure the squares are filled. To remove them, make sure it is empty. | ![]() |
Map Overlay
Map Overlay
Default Keybind: Alt + M

The Map Overlay is a new 7.2 feature. It is a pop up screen that allows you to see both your environment and the map. By default, the Map Overlay is in the lower middle of the right side of the screen, as seen above.

The – and + buttons on Utility Bar 2 will make the Mini-Map and the Map Overlay larger or smaller.
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The Map Overlay can be disabled in the Interface Editor by deselecting the “Enabled” square. You can adjust the zoom, icon size, label size, alpha, and contrast with the various settings. | |
Under Map Type, you can change whether you want the map to be Fixed, which locks it into one location and shows your player icon moving around on the map, or Scroll that makes the map mobile and moves around where your player is located. | ![]() |
Area & World Maps
Area & World Maps
Default Keybind: M
The Area & World Maps are a larger, more detailed picture of a bigger scope of the area you are in. They will initially show the immediate area upon opening. | |
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![]() | Map Filters can be changed to include or exclude things you see on the map, for example vendors, cargo bays, and mail boxes to name a few. You can change these by hitting the Map Filters button midway down the left side. |
Above the Map Filters is the option to magnify where your cursor is to get a closer look at a specific place and you can enable Exploration Missions by selecting the box. Often times in game people will talk about switching instances. This can be done by using the dropdown menu just above the preview mini-map in the lower left corner. The preview map can also be clicked to swap between Area and World Map modes for the larger map. | ![]() |
Galaxy Map
Galaxy Map
Default Keybind: Shift + M

Galaxy Map gives you access to the whole galaxy map where you can quickly travel between planets without going to a spaceport, your ship or command console. You can also use the ship image in the lower left corner to travel to your personal starship (available with Legacy unlock).
To travel, select a planet and hit the Travel button and you will fly to the planet with a little animation and load in right outside your ship.

Colorblind
Colorblind
![]() | You can change the way colors are viewed through Preferences -> Graphics. Scroll down to the setting for Colorblind. There are 3 modes: • Protanopia • Deuteranopia • Tritanopia |
Chat Font Size
Chat Font Size
![]() | To adjust the size of your chat Font, right click on the chat tab and select Font Size. By default it is set to 14 and can be adjusted from 10 to 60 to suit your needs and preferences. | |
If you decide to make your font size larger, you will likely need to adjust the chat window size in order to see the text better. To adjust the chat screen size, left click and hold the little triangle in the bottom right corner of the chat window and drag to the size you need. | ||
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Subtitles
Subtitles

Subtitles that appear during the cutscenes can be enabled by going to Preferences -> User Interface -> Conversation and clicking the “Display Subtitles for Conversations”. You can also choose to show the alignment gains your choice will give you.
Inventory Controls
Inventory Controls
Materials
![]() | The Move Materials button will move all crafting materials in your main character inventory to the material inventory. |
![]() | You can right click the Move Materials button to set what rarity of materials is moved when you left click that button. The materials up to the level you selected will be moved automatically to your Materials Inventory upon gathering, but you will need to manually add those you trade or purchase from the GTN and some vendors. |
You can access your Materials Inventory by hitting the Materials button. This will open a new window with all the materials you have across your Legacy. | ![]() |
Deconstruct / Destroy
![]() | The second button brings up the Deconstruct and Destroy dialog box. Selecting this changes the mouse pointer to a selecting icon so you know it is on. By selecting an item in your inventory while this is active, it will add the items to either the deconstruct or the delete window. Some items can only be deleted, others can be deconstructed to give you crafting materials and currencies and on some occasions, schematics for higher versions of the deconstructed item. This is sorted automatically for you. |
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Collections & Pack Explorer
![]() | The next button is for your Collections. This will open a window to your Cartel Market Collections for your account. Here you will find all that you have unlocked and see what ones you have not for reference. You can go here to reclaim items that have been unlocked for you. |
The last button is for your Pack Explorer. This is where you will find unopened and unclaimed items from the Cartel Market. You can open the crates from here and see the items you have that you can claim to use or trade / sell when the claim timer has elapsed. | ![]() |

Camera
Camera
![]() | Some fights have a lot going on and maximizing the camera distance can let you see what’s happening around you. To set the distance, go to Preferences -> Controls -> Camera. |
Focus Target
Focus Target
Default Keybind: Alt + F
![]() | Focus Target by default is located in the upper center of the screen. To use it, make sure “Enabled” is selected in your Interface Editor. There is also a Focus Target Castbar located to the bottom right of the main Focus Target box. It is wise to have both of these enabled. |
Information Text
Information Text
![]() | It is very helpful to have Information Text turned on for all your toolbars (Focus Target, Target of Target, Player Frame, etc.), to show information about health and energy to better allow you to maximize your abilities. |
You can also have information about cooldowns show on your ability bars by going to Preference -> User Interface -> Cooldown Settings. These include Ready Flash, Global Cooldown Ready Flash and Cooldown Text with different styles available. | ![]() |
Triggered abilities can be shown by going to Preferences -> User Interface -> Buffs and Debuffs. Select the “Highlight Triggered Abilities”.![]() |
Organization
Organization
![]() | To organize, you can adjust the setup of your ability bars/quickbars by selecting them in the Interface Editor and altering the number of slots and slots per row to make different configurations to suit your needs. To resize the bars, you can adjust the scale. You can also change the alpha or enable or disable bars as you see fit for more ability space. You can have up to six quickbars. |
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Target of Target
Target of Target
Target of Target tells you what your targeted NPC player is focusing on. This allows you to see who will be taking a damage or receiving a particular effect. The Target of Target Castbar is the small bar directly on top of it. By default, this is located near the bottom right corner, between your Target Frame and Mini-Map. It is highly suggested you use both. | ![]() |
![]() | To add this to your seen items on your screen, click “Enabled”. Side note: if the target you have selected does not have any target selected, it will not show up, even if enabled. |