Imperial Agent

Empire’s Secret Weapon, Assassin, Saboteur

Behind the scenes of the Empire, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance.

Imperial Intelligence cultivates a notoriously vast and efficient network of informants, giving the Agent the ability to navigate the galaxy with ease. Agents allegiance to the Empire is never questioned, but some harbor their own motivations as well. These spies know of conspiracies within conspiracies.

Cipher Agents are the most elite within Imperial Intelligence, carrying out the most dangerous and sensitive assignments. Agents play a supremely critical role in securing Imperial domination.

  • Operative – Adapts to any environment and any circumstance to further the Empire’s agenda
  • Sniper – Focused on covert tactics and eliminating sensitive targets. Elite sharpshooters.

Advanced Classes

Operative

Whether emerging from stealth to ambush and eliminate enemies or using advanced medical technologies to help their allies in the fight, the Operative is able to identify the needs of each situation and react accordingly.

Class Combat Styles

Damage – Concealment Operatives inflict damage in the shadows with flurries of attacks to stun and debilitate. Lethality Operatives poison enemies taking a toll over time.

Healing – Medicine Operatives serve as backbone of any team, deploying a full complement of gadgets to ensure their allies remain alive.


Sniper

Snipers are the most elite and professional sharpshooters in the galaxy. Their long range blaster rifle becomes a weapon of exacting precision, allowing them to target their enemies vulnerabilities and strike at the perfect moment.

Class Combat Styles

Damage – Marksmanship, Engineering and Virulence Snipers all have trained in a variety of disciplines that inflict damage quickly and efficiently, taking out their targets quickly with penetrating blasts, lethal toxins and grenades.


Starting Planet

Hutta – Adopted homeworld of the notorious Hutt Cartel, Hutta is a planet of semi-toxic swampland broken up by industrial facilities and urban centers. Hutt-aligned gangs control the civilized regions, forever warring over territory and resources. In the swamps, the native Evocii struggle against their Hutt rulers with limited success.

The Hutts are officially neutral in the conflict between Empire and Republic, and welcome visitors. Pirates, slavers and spice dealers are all common sights in Hutt palaces, while corporations often establish themselves on Hutta’s moon, Nar Shaddaa. Newly arriving shuttles on Hutta are directed to the town of Jiguuna.


Companions


Playable Species

The following species can be played without purchase unlock.

Species you can purchase or earn by reaching level 50 on another class:


Weapons

The blaster rifle is a common weapon in the Star Wars universe. It is the preferred main hand weapon for the Imperial Agent Operative advanced class.

The sniper rifle is a specialized projectile weapon with a long barrel, designed to shoot targets at great distances with pinpoint accuracy. The Sniper, an advanced class of the Imperial Agent, uses the sniper rifle as their preferred main hand weapon.

MAIN HAND
Operative – Blaster Rifle —- Sniper – Sniper Rifle

OFF-HAND
Vibroknife


Ship

One of the most sophisticated lightweight starships in the galaxy, the X-70B Phantom is an experimental model designed to resemble a luxury shuttle while possessing the combat capacity of a heavy starfighter. Beneath the sleek metal exterior and the interior wood paneling is an unmatched density of sophisticated circuits, wires, cooling systems and other components, many never before used in a starship of this size. The X-70B shields its military-grade hardware from virtually all scanners, allowing it to travel unnoticed among civilian vessels. Its own sensor capabilities are formidable, and although not normally equipped with a cloaking device (due to heat and power concerns), the ship can be refitted with such a module for short-term missions. Maintenance work on the X-70B is extraordinarily difficult and expensive due to the super-compressed nature of its mechanics, making the Phantom-class an unlikely candidate for wide-scale production. This difficulty is only aggravated by the fact that Imperial Intelligence refuses to share its ship specifications with the Imperial military.