Story Progression


Jedi
Knight

Jedi
Consular

Smuggler

Trooper

Sith
Warrior

Sith
Inquisitor

Bounty
Hunter

Imperial
Agent

Tython | Ord Mantell
Level 1-10

The starting planets for Jedi and Tech classes, respectively.
Korriban | Hutta
Level 1-10

The starting planets for Sith and Tech classes, respectively.

The Esseles
Level 10 Flashpoint | Republic

The Black Talon
Level 10 Flashpoint | Imperial


Coruscant
Level 10-16

Dromund Kaas
Level 10-16

The proud capital of the Republic, Coruscant is the largest, the oldest and the most diverse city-world in the galaxy. Kilometer-tall buildings cover virtually all of the planet’s surface, with the wealthy and powerful living at the top and the poorest and the most desperate dwelling near the foundations.Dromund Kaas is the capital of the Sith Empire, founded a millennium ago in the aftermath of the Great Hyperspace War. Since then, the sleek metropolis of Kaas City has grown into a symbol of Imperial power, towering over the surrounding jungle and looming dark against the stormy skies.

Chapter I



Hammer Station
Level 15 Flashpoint | Both Factions


Taris
+ Bonus series
Level 16-20 | Republic

Balmorra
+ Bonus Series
Level 16-20 | Imperial

Taris was once a city-world, home to a planetary metropolis. Three centuries ago, however, it was bombarded by the great Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in shattered skyscrapers and habitats.Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Imperial puppet government, and an entrenched and well-armed resistance opposes the Empire’s rule.to Taris, as vegetation and animal life struggle to gain a foothold in shattered skyscrapers and habitats.


Nar Shaddaa
Level 20-24 | Both Factions



The so-called “smuggler’s moon” is best known for one thing: anything can be bought here if the price is right. Nar Shaddaa orbits Hutta, homeworld of the Hutt Cartel, but exists as a power in its own right. Criminal organizations and legitimate enterprises operate side-by-side, regulated only by the Hutts’ whims. Gleaming skyscrapers house corporations, casinos, technology shops, spice houses and every other type of business imaginable.


Athiss
Level 15 Flashpoint | Both Factions



Tatooine
+ Bonus Series
Level 24-28 | Both Factions



A harsh desert planet off all the major trade routes, Tatooine is known for its heat, its sand, its dangerous wildlife-and little else. Only a few settlements dot Tatooine’s endless wastes, inhabited by handfuls of traders and moisture farmers. Tatooine’s obscurity has also attracted a small but significant criminal population, here to hide from galactic authorities.


Mandalorian Raiders
Level 15 Flashpoint | Both Factions



Alderaan
Level 28-32 | Both Factions



Alderaan is a mountainous world of lush forests and grasslands, ruled by an assembly of noble houses and an enlightened and advanced citizenry. A founding member of the Republic, Alderaan has been traditionally admired for its wealth, its art and its thinkers, while the deadly intrigues and politics of the nobility have been downplayed.


Cademimu
Level 15 Flashpoint | Both Factions


Chapter II



Nar Shaddaa
Bonus Series | Both Factions


Balmorra
+ Bonus series
Level 32-36 | Republic

Taris
+ Bonus Series
Level 32-36 | Imperial

Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Imperial puppet government, and an entrenched and well-armed resistance opposes the Empire’s rule.to Taris, as vegetation and animal life struggle to gain a foothold in shattered skyscrapers and habitats.Taris was once a city-world, home to a planetary metropolis. Three centuries ago, however, it was bombarded by the great Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in shattered skyscrapers and habitats.

Taral V
Level 29 Flashpoint | Republic

Boarding Party
Level 29 Flashpoint | Imperial


Maelstrom Prison
Level 29 Flashpoint | Republic

The Foundry
Level 29 Flashpoint | Imperial



Quesh
Level 36-37 | Both Factions



Once a lush tropical swamp, Quesh’s atmosphere became toxic after a series of quakes released dangerous chemicals contained below the planet surface. Most of the native wildlife died off, and Quesh became poisonous to virtually all higher species.


Hoth
Level 37-41 | Both Factions



Few life-forms can survive on the ice planet Hoth. Between its subzero surface temperatures, shearing winds and frequent whiteouts, the environment should be considered extremely hostile even to properly outfitted individuals; mechanical equipment and communications technology are prone to freeze and malfunction as well, making any minor setback potentially lethal.


Collicoid War Games
Level 40 Flashpoint | Both Factions


Chapter III



Alderaan
Bonus Series | Both Factions



Belsavis
Level 41-44 | Both Factions



Officially, Belsavis is a sparsely populated Republic world dominated by arctic plains. Its only notable feature is the rare tropical rifts that break up the expanses of ice, heated by natural geothermal vents and home to a surprising diversity pf plant life.


Voss
Level 44-47 | Both Factions



Voss was first discovered only a few years ago, and the rocky, lightly forested planet remains absent from many star charts. Two distinct cultures inhabit the world, both at a pre-spaceflight stage of development.


The Red Reaper
Level 44 Flashpoint | Both Factions



Voss
Bonus Series | Both Factions



Hoth
Bonus Series | Both Factions



Corellia
Level 47-50 | Both Factions



One of the founding worlds of the Galactic Republic, Corellia nonetheless prides itself on its independence. Some of the finest starships in the galaxy are made on Corellia, along with their daring pilots-men and women looking to explore, to trade or just stay ahead of the law. The cities, like the people, are distinctly Corellian, incorporating the natural landscape into their design despite a heavy manufacturing base.


Directive 7
Level 47 Flashpoint | Both Factions



Belsavis
Bonus Series | Both Factions


Interlude



Ilum
Level 50 | Both Factions



The mountainous ice planet Ilum is home to one of the Jedi Order’s most distant outposts. Nestled between snow-covered crags in an enclave used by the Jedi for generations, a shelter from the cold and a launching point for journeys into Ilum’s exotic crystal caves. These caves produce some of the most rare and powerful lightsaber crystals in the galaxy.


The Battle of Ilum
Level 50 Flashpoint | Both Factions



False Emperor
Level 50 Flashpoint | Both Factions



Eternity Vault
Operation | Both Factions



Karagga’s Palace
Operation | Both Factions



Kaon Under Seige
Level 50 Flashpoint | Both Factions



Lost Island
Level 50 Flashpoint | Both Factions



Explosive Conflict
Operation | Both Factions



The Black Hole
Level 50 Daily Area | Both Factions



Indisputably the most corrupt man in Corellian government, Councillor Torvix gladly signed on to join the Empire when it invaded Corellia. The councillor used his shadowy network of organized criminals and pirates to enforce order in the so-called “Black Hole”-a dangerous section of the Corellian Labor Valley used to process hypermatter, the key fuel for lightspeed travel.


Terror From Beyond
Operation | Both Factions



Section X
Level 50 Daily Area | Both Factions



The prison world of Belsavis remains in turmoil. Though the Republic has managed to gain tentative control over much of the main prison complex, agents of the Empire have succeeded in freeing many of their captured comrades and continue to recruit new forces from among the prisoner population to bolster their armies.

Rise of the Hutt Cartel


Makeb
Level 50 | Both Factions



The prison world of Belsavis remains in turmoil. Though the Republic has managed to gain tentative control over much of the main prison complex, agents of the Empire have succeeded in freeing many of their captured comrades and continue to recruit new forces from among the prisoner population to bolster their armies.


Toborro’s Courtyard
Operation | Both Factions


Macrobinocular Missions
Level 55 | Both Factions

Seeker Droid Missions
Level 55 | Both Factions



Scum and Villainy
Operation | Both Factions



Czerka Corporate Labs
Level 55 Flashpoint | Both Factions



Czerka Core Meltdown
Level 55 Flashpoint | Both Factions



CZ-198
Level 55 Daily Area | Both Factions



In its heyday, Czerka Corporation bought up all the land it could manage – including entire moons. While some of these moons were purchased to exploit their abundant mineral deposits, most were turned into massive warehouses for excess manufacturing parts and inventory. One such storage facility was designated CZ-198.


Oricon
Level 55 | Both Factions



Located in an unremarkable system well off the Hydian Way, Oricon seems an almost arbitrary choice for the Dread Masters’ home. But anyone with an affinity for the Force can sense that the rocky Outer Rim moon is immeasurably strong with the dark side. Perhaps this is because the legendary Phobis devices are housed on Oricon; perhaps the Phobis devices were built on the moon long ago because of the dark side’s preexistence there.


Dread Fortress
Operation | Both Factions



Dread Palace
Operation | Both Factions



Kuat Drive Yards
Level 55 Flashpoint | Both Factions


Forged Alliances


Korriban Incursion
Level 55 Flashpoint | Republic

Assault on Tython
Level 55 Flashpoint | Imperial


Assault on Tython
Level 55 Flashpoint | Republic

Korriban Incursion
Level 55 Flashpoint | Imperial



Depths of Manaan
Level 55 Flashpoint | Both Factions


Legacy of the Rakata
Level 55 Flashpoint | Both Factions


Shadow of Revan


Rishi
Level 55-57 | Both Factions



For a very long time, Rishi remained ignored and untouched on the fringes of the Outer Rim. Its dominant species – the intelligent, avian Rishii – lived a simple and mostly serene existence on the island-flecked world. But when a pirate craft crash-landed on Rishi more than a hundred years ago, all that changed.

Bloodhunt
Level 55 Flashpoint | Both Factions


Battle of Rishi
Level 56 Flashpoint | Both Factions


The Ravagers
Operation | Both Factions


Yavin 4
+ Daily Area
Level 57 | Both Factions



More than two dozen moons orbit the Outer Rim gas giant Yavin. Of those moons, the one designated Yavin 4 is by far the most habitable, supporting a vast array of flora and fauna within its lush and endless jungles.

Temple of Sacrifice
Operation | Both Factions


Ziost
Level 60 | Both Factions



Situated in the heart of Imperial Space, Ziost has long played a vital role in the intricate history of the Sith. For thousands of years, in fact, the craggy, arid world served as the ancient Sith Empire’s capital until infighting splintered its leadership. Today, Ziost remains an important commercial, political and population center of the Empire – this in spite of its shift from a warm climate with dense forests to a bitterly cold tundra. Whether this environmental turnabout is due to geological reasons or eons of dark side influence remains a subject of scholarly consideration.

Colossal Monolith
Operation | Both Factions


Knights of the Fallen Empire


Knights of the Fallen Empire
Chapters 1 – 9
Level 60 | Both Factions


Alliance Alerts & Star Fortresses
Level 65 | Both Factions


Knights of the Fallen Empire
Chapters 10-16
Level 65 | Both Factions


Knights of the Eternal Throne


Knights of the Eternal Throne
Chapters 1 – 9
Level 65 | Both Factions


Uprisings
Level 70 | Both Factions


Fractured Alliances


Iokath
Level 70 | Both Factions



To call Iokath a planet is technically incorrect, and an insult to the brilliant design of the artificial world. A massive sphere constructed around – and fully enveloping – and undersized and unremarkable star, Iokath absorbs all of the energy released by its “sun,” maximizing solar efficiency.

Gods From the Machine
Operation | Both Factions


Crisis on Umbara
Level 70 Flashpoint | Both Factions


A Traitor Among the Chiss
Level 70 Flashpoint | Both Factions


The Nathema Conspiracy
Level 70 Flashpoint | Both Factions


Jedi Under Seige


Ossus
Level 70 | Both Factions



Devastated by the Sith centuries ago, the planet Ossus has largely been forgotten by the greater galaxy. Enshrouded in the nebular material of the Cron Drift, the planet is difficult to even reach, with those who survive the journey discovering only hazardous wastelands and abandoned ruins on its surface.

Hive of the Mountain Queen
Operation | Both Factions


Onslaught


Onderon
Level 70 | Both Factions



Famed for its expansive jungles and deadly wildlife, the Inner Rim planet of Onderon has been a member of the Republic for centuries. Though its population is relatively small, the world has played a major role in many key conflicts and events in galactic history.

The Nature of Progress
Operation | Both Factions


Mek-Sha
Level 70 | Both Factions



First established by the Hutt cartel, the asteroid mining station of Mek-Sha was seized by its own laborers in a daring uprising, and control of the station was divided amongst a council of its largest crews. Now a haven for smugglers, slavers, and the criminal underworld, Mek-Sha has come to be known as the outlaw crossroads of the galaxy.

Objective Meridian
Level 75 Flashpoint | Both Factions


Echoes of Oblivion


The Spirit of Vengeance
Level 75 Flashpoint | Both Factions


Secrets of the Enclave
Level 75 Flashpoint | Both Factions


Legacy of the Sith


Ruins of Nul
Level 80 Flashpoint | Both Factions