Story Progression
Class Chapters
Republic
![]() Tython | Ord Mantell Level 1-10 The starting planets for Jedi and Tech classes, respectively. |
The Esseles Level 10 Flashpoint | Republic ![]() |
![]() Coruscant Level 10-16 The proud capital of the Republic, Coruscant is the largest, the oldest and the most diverse city-world in the galaxy. Kilometer-tall buildings cover virtually all of the planet’s surface, with the wealthy and powerful living at the top and the poorest and the most desperate near the foundations. |
Chapter I |
Hammer Station Level 15 Flashpoint | Both Factions ![]() |
![]() Taris + Bonus series Level 16-20 | Republic Taris was once a city-world, home to a planetary metropolis. Three centuries ago, however, it was bombarded by the great Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in shattered skyscrapers and habitats. |
![]() Nar Shaddaa Level 20-24 | Both Factions The so-called “smuggler’s moon” is best known for one thing: anything can be bought here if the price is right. Nar Shaddaa orbits Hutta, homeworld of the Hutt Cartel, but exists as a power in its own right. Criminal organizations and legitimate enterprises operate side-by-side, regulated only by the Hutts’ whims. Gleaming skyscrapers house corporations, casinos, technology shops, spice houses and every other type of business imaginable. |
Athiss Level 15 Flashpoint | Both Factions ![]() |
![]() Tatooine + Bonus Series Level 24-28 | Both Factions A harsh desert planet off all the major trade routes, Tatooine is known for its heat, its sand, its dangerous wildlife-and little else. Only a few settlements dot Tatooine’s endless wastes, inhabited by handfuls of traders and moisture farmers. Tatooine’s obscurity has also attracted a small but significant criminal population, here to hide from galactic authorities. |
Mandalorian Raiders Level 15 Flashpoint | Both Factions ![]() |
![]() Alderaan Level 28-32 | Both Factions Alderaan is a mountainous world of lush forests and grasslands, ruled by an assembly of noble houses and an enlightened and advanced citizenry. A founding member of the Republic, Alderaan has been traditionally admired for its wealth, its art and its thinkers, while the deadly intrigues and politics of the nobility have been downplayed. |
Cademimu Level 15 Flashpoint | Both Factions ![]() |
Chapter II |
Nar Shaddaa Bonus Series | Both Factions |
![]() Balmorra + Bonus series Level 32-36 | Republic Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Imperial puppet government, and an entrenched and well-armed resistance opposes the Empire’s rule. |
Taral V Level 29 Flashpoint | Republic ![]() |
Maelstrom Prison Level 29 Flashpoint | Republic ![]() |
![]() Quesh Level 36-37 | Both Factions Once a lush tropical swamp, Quesh’s atmosphere became toxic after a series of quakes released dangerous chemicals contained below the planet surface. Most of the native wildlife died off, and Quesh became poisonous to virtually all higher species. |
![]() Hoth Level 37-41 | Both Factions Few life-forms can survive on the ice planet Hoth. Between its subzero surface temperatures, shearing winds and frequent whiteouts, the environment should be considered extremely hostile even to properly outfitted individuals; mechanical equipment and communications technology are prone to freeze and malfunction as well, making any minor setback potentially lethal. |
Collicoid War Games Level 40 Flashpoint | Both Factions ![]() |
Chapter III |
Alderaan Bonus Series | Both Factions |
![]() Belsavis Level 41-44 | Both Factions Officially, Belsavis is a sparsely populated Republic world dominated by arctic plains. Its only notable feature is the rare tropical rifts that break up the expanses of ice, heated by natural geothermal vents and home to a surprising diversity pf plant life. |
![]() Voss Level 44-47 | Both Factions Voss was first discovered only a few years ago, and the rocky, lightly forested planet remains absent from many star charts. Two distinct cultures inhabit the world, both at a pre-spaceflight stage of development. |
The Red Reaper Level 44 Flashpoint | Both Factions ![]() |
Voss Bonus Series | Both Factions |
Hoth Bonus Series | Both Factions |
![]() Corellia Level 47-50 | Both Factions One of the founding worlds of the Galactic Republic, Corellia nonetheless prides itself on its independence. Some of the finest starships in the galaxy are made on Corellia, along with their daring pilots-men and women looking to explore, to trade or just stay ahead of the law. The cities, like the people, are distinctly Corellian, incorporating the natural landscape into their design despite a heavy manufacturing base. |
Directive 7 Level 47 Flashpoint | Both Factions ![]() |
Belsavis Bonus Series | Both Factions |
Imperial
![]() Korriban | Hutta Level 1-10 The starting planets for Jedi and Tech classes, respectively. |
The Black Talon Level 10 Flashpoint | Imperial ![]() |
![]() Dromund Kaas Level 10-16 Dromund Kaas is the capital of the Sith Empire, founded a millennium ago in the aftermath of the Great Hyperspace War. Since then, the sleek metropolis of Kaas City has grown into a symbol of Imperial power, towering over the surrounding jungle and looming dark against the stormy skies. |
Chapter I |
Hammer Station Level 15 Flashpoint | Both Factions ![]() |
![]() Balmorra + Bonus Series Level 16-20 | Imperial Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Imperial puppet government, and an entrenched and well-armed resistance opposes the Empire’s rule. |
![]() Nar Shaddaa Level 20-24 | Both Factions The so-called “smuggler’s moon” is best known for one thing: anything can be bought here if the price is right. Nar Shaddaa orbits Hutta, homeworld of the Hutt Cartel, but exists as a power in its own right. Criminal organizations and legitimate enterprises operate side-by-side, regulated only by the Hutts’ whims. Gleaming skyscrapers house corporations, casinos, technology shops, spice houses and every other type of business imaginable. |
Athiss Level 15 Flashpoint | Both Factions ![]() |
![]() Tatooine + Bonus Series Level 24-28 | Both Factions A harsh desert planet off all the major trade routes, Tatooine is known for its heat, its sand, its dangerous wildlife-and little else. Only a few settlements dot Tatooine’s endless wastes, inhabited by handfuls of traders and moisture farmers. Tatooine’s obscurity has also attracted a small but significant criminal population, here to hide from galactic authorities. |
Mandalorian Raiders Level 15 Flashpoint | Both Factions ![]() |
![]() Alderaan Level 28-32 | Both Factions Alderaan is a mountainous world of lush forests and grasslands, ruled by an assembly of noble houses and an enlightened and advanced citizenry. A founding member of the Republic, Alderaan has been traditionally admired for its wealth, its art and its thinkers, while the deadly intrigues and politics of the nobility have been downplayed. |
Cademimu Level 15 Flashpoint | Both Factions ![]() |
Chapter II |
Nar Shaddaa Bonus Series | Both Factions |
![]() Taris + Bonus Series Level 32-36 | Imperial Taris was once a city-world, home to a planetary metropolis. Three centuries ago, however, it was bombarded by the great Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in shattered skyscrapers and habitats. |
Boarding Party Level 29 Flashpoint | Imperial ![]() |
The Foundry Level 29 Flashpoint | Imperial ![]() |
![]() Quesh Level 36-37 | Both Factions Once a lush tropical swamp, Quesh’s atmosphere became toxic after a series of quakes released dangerous chemicals contained below the planet surface. Most of the native wildlife died off, and Quesh became poisonous to virtually all higher species. |
![]() Hoth Level 37-41 | Both Factions Few life-forms can survive on the ice planet Hoth. Between its subzero surface temperatures, shearing winds and frequent whiteouts, the environment should be considered extremely hostile even to properly outfitted individuals; mechanical equipment and communications technology are prone to freeze and malfunction as well, making any minor setback potentially lethal. |
Collicoid War Games Level 40 Flashpoint | Both Factions ![]() |
Chapter III |
Alderaan Bonus Series | Both Factions |
![]() Belsavis Level 41-44 | Both Factions Officially, Belsavis is a sparsely populated Republic world dominated by arctic plains. Its only notable feature is the rare tropical rifts that break up the expanses of ice, heated by natural geothermal vents and home to a surprising diversity pf plant life. |
![]() Voss Level 44-47 | Both Factions Voss was first discovered only a few years ago, and the rocky, lightly forested planet remains absent from many star charts. Two distinct cultures inhabit the world, both at a pre-spaceflight stage of development. |
The Red Reaper Level 44 Flashpoint | Both Factions ![]() |
Voss Bonus Series | Both Factions |
Hoth Bonus Series | Both Factions |
![]() Corellia Level 47-50 | Both Factions One of the founding worlds of the Galactic Republic, Corellia nonetheless prides itself on its independence. Some of the finest starships in the galaxy are made on Corellia, along with their daring pilots-men and women looking to explore, to trade or just stay ahead of the law. The cities, like the people, are distinctly Corellian, incorporating the natural landscape into their design despite a heavy manufacturing base. |
Directive 7 Level 47 Flashpoint | Both Factions ![]() |
Belsavis Bonus Series | Both Factions |
Interlude
Both Factions
![]() Ilum Level 50 | Both Factions The mountainous ice planet Ilum is home to one of the Jedi Order’s most distant outposts. Nestled between snow-covered crags in an enclave used by the Jedi for generations, a shelter from the cold and a launching point for journeys into Ilum’s exotic crystal caves. These caves produce some of the most rare and powerful lightsaber crystals in the galaxy. |
The Battle of Ilum Level 50 Flashpoint | Both Factions ![]() |
False Emperor Level 50 Flashpoint | Both Factions ![]() |
Eternity Vault Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Karagga’s Palace Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Kaon Under Seige Level 50 Flashpoint | Both Factions ![]() |
Lost Island Level 50 Flashpoint | Both Factions ![]() |
Explosive Conflict Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
![]() The Black Hole Level 50 Daily Area | Both Factions Indisputably the most corrupt man in Corellian government, Councillor Torvix gladly signed on to join the Empire when it invaded Corellia. The councillor used his shadowy network of organized criminals and pirates to enforce order in the so-called “Black Hole”-a dangerous section of the Corellian Labor Valley used to process hypermatter, the key fuel for lightspeed travel. |
Terror From Beyond Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
![]() Section X Level 50 Daily Area | Both Factions The prison world of Belsavis remains in turmoil. Though the Republic has managed to gain tentative control over much of the main prison complex, agents of the Empire have succeeded in freeing many of their captured comrades and continue to recruit new forces from among the prisoner population to bolster their armies. |
Rise of the Hutt Cartel
Both Factions
![]() Makeb Level 50 | Both Factions The prison world of Belsavis remains in turmoil. Though the Republic has managed to gain tentative control over much of the main prison complex, agents of the Empire have succeeded in freeing many of their captured comrades and continue to recruit new forces from among the prisoner population to bolster their armies. |
Toborro’s Courtyard Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Macrobinocular Missions Level 55 | Both Factions ![]() |
Seeker Droid Missions Level 55 | Both Factions ![]() |
Scum and Villainy Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Czerka Corporate Labs Level 55 Flashpoint | Both Factions ![]() |
Czerka Core Meltdown Level 55 Flashpoint | Both Factions ![]() |
![]() CZ-198 Level 55 Daily Area | Both Factions In its heyday, Czerka Corporation bought up all the land it could manage – including entire moons. While some of these moons were purchased to exploit their abundant mineral deposits, most were turned into massive warehouses for excess manufacturing parts and inventory. One such storage facility was designated CZ-198. |
![]() Oricon Level 55 | Both Factions Located in an unremarkable system well off the Hydian Way, Oricon seems an almost arbitrary choice for the Dread Masters’ home. But anyone with an affinity for the Force can sense that the rocky Outer Rim moon is immeasurably strong with the dark side. Perhaps this is because the legendary Phobis devices are housed on Oricon; perhaps the Phobis devices were built on the moon long ago because of the dark side’s preexistence there. |
Dread Fortress Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Dread Palace Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Kuat Drive Yards Level 55 Flashpoint | Both Factions ![]() |
Forged Alliances
Republic
Korriban Incursion Level 55 Flashpoint | Republic ![]() |
Assault on Tython Level 55 Flashpoint | Republic ![]() |
Depths of Manaan Level 55 Flashpoint | Both Factions ![]() |
Legacy of the Rakata Level 55 Flashpoint | Both Factions ![]() |
Imperial
Assault on Tython Level 55 Flashpoint | Imperial ![]() |
Korriban Incursion Level 55 Flashpoint | Imperial ![]() |
Depths of Manaan Level 55 Flashpoint | Both Factions ![]() |
Legacy of the Rakata Level 55 Flashpoint | Both Factions ![]() |
Shadow of Revan
Both Factions
![]() Rishi Level 55-57 | Both Factions For a very long time, Rishi remained ignored and untouched on the fringes of the Outer Rim. Its dominant species – the intelligent, avian Rishii – lived a simple and mostly serene existence on the island-flecked world. But when a pirate craft crash-landed on Rishi more than a hundred years ago, all that changed. |
Bloodhunt Level 55 Flashpoint | Both Factions ![]() |
Battle of Rishi Level 56 Flashpoint | Both Factions ![]() |
The Ravagers Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
![]() Yavin 4 + Daily Area Level 57 | Both Factions More than two dozen moons orbit the Outer Rim gas giant Yavin. Of those moons, the one designated Yavin 4 is by far the most habitable, supporting a vast array of flora and fauna within its lush and endless jungles. |
Temple of Sacrifice Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
![]() Ziost Level 60 | Both Factions Situated in the heart of Imperial Space, Ziost has long played a vital role in the intricate history of the Sith. For thousands of years, in fact, the craggy, arid world served as the ancient Sith Empire’s capital until infighting splintered its leadership. Today, Ziost remains an important commercial, political and population center of the Empire – this in spite of its shift from a warm climate with dense forests to a bitterly cold tundra. Whether this environmental turnabout is due to geological reasons or eons of dark side influence remains a subject of scholarly consideration. |
Colossal Monolith Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Knights of the Fallen Empire
Both Factions
Knights of the Fallen Empire Chapters 1 – 9 Level 60 | Both Factions ![]() |
Alliance Alerts & Star Fortresses Level 65 | Both Factions ![]() |
Knights of the Fallen Empire Chapters 10-16 Level 65 | Both Factions ![]() |
Knights of the Eternal Throne
Both Factions
Knights of the Eternal Throne Chapters 1 – 9 Level 65 | Both Factions ![]() |
Uprisings Level 70 | Both Factions ![]() |
Fractured Alliances
Both Factions
![]() Iokath Level 70 | Both Factions To call Iokath a planet is technically incorrect, and an insult to the brilliant design of the artificial world. A massive sphere constructed around – and fully enveloping – and undersized and unremarkable star, Iokath absorbs all of the energy released by its “sun,” maximizing solar efficiency. |
Gods From the Machine Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Crisis on Umbara Level 70 Flashpoint | Both Factions ![]() |
A Traitor Among the Chiss Level 70 Flashpoint | Both Factions ![]() |
The Nathema Conspiracy Level 70 Flashpoint | Both Factions ![]() |
Jedi Under Siege
Both Factions
![]() Ossus Level 70 | Both Factions Devastated by the Sith centuries ago, the planet Ossus has largely been forgotten by the greater galaxy. Enshrouded in the nebular material of the Cron Drift, the planet is difficult to even reach, with those who survive the journey discovering only hazardous wastelands and abandoned ruins on its surface. |
Hive of the Mountain Queen Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Onslaught
Both Factions
![]() Onderon Level 70 | Both Factions Famed for its expansive jungles and deadly wildlife, the Inner Rim planet of Onderon has been a member of the Republic for centuries. Though its population is relatively small, the world has played a major role in many key conflicts and events in galactic history. |
The Nature of Progress Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
![]() Mek-Sha Level 70 | Both Factions First established by the Hutt cartel, the asteroid mining station of Mek-Sha was seized by its own laborers in a daring uprising, and control of the station was divided amongst a council of its largest crews. Now a haven for smugglers, slavers, and the criminal underworld, Mek-Sha has come to be known as the outlaw crossroads of the galaxy. |
R-4 Anomaly Operation* | Both Factions ![]() *Operations can only be done at level 80 since 7.0 update. |
Objective Meridian Level 75 Flashpoint | Both Factions ![]() |
The Nathema Conspiracy Level 70 Flashpoint | Both Factions ![]() |
Echoes of Oblivion
Both Factions
The Spirit of Vengeance Level 75 Flashpoint | Both Factions ![]() |
Secrets of the Enclave Level 75 Flashpoint | Both Factions ![]() |
Legacy of the Sith
Both Factions
![]() Manaan Invasion Zone Level 80 | Both Factions For both sides of the war, few planets have been as important as Manaan – the planet’s plentiful natural supply of kolto has all but guaranteed the rest of the galaxy’s reliance on it. The native Selkath population, however, have adopted an isolationist stance and restricted the flow of kolto. |
Ruins of Nul Level 80 Flashpoint | Both Factions ![]() |
![]() Ruhnuk Level 80 | Both Factions Possessing few inherit qualities to warrant colonization or scientific study, the only significant investment in the rocky fields and crevasses of Ruhnuk has been a few long-range survey droids and a limited mining operation. |
![]() Voss Interpreter’s Retreat Level 80 | Both Factions While the prophetic Voss known as the Mystics are revered, it is the Interpreter’s that allow their visions to guide all Voss society. The interpreter’s Retreat honors these important individuals by designating a protected and sacred place for their work. |
Shrine of Silence Level 80 Flashpoint | Both Factions ![]() |