by SithGirl in
Gearing

General Tacticals

General Tacticals

Tacticals that can be used for all combat styles and disciplines.

A Breath of Fresh Air
Equip: Every third activation of your basic attack restores 10% of your Class Resource.

General Tactical
Onderon Reputation Vendor
Biorhythm
Equip: Dealing damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.

General Tactical
Onderon Reputation Vendor
Durasteel Wall
Equip: Successfully parrying, deflecting or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.

General Tactical
3,000 Tech Fragments
1,000,000 Credits
Krall’s Accord
Equip: Cycles between enhancing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.

General Tactical
Onslaught Storyline
Luck Always Changes
Equip: Your critical chance with Melee, Ranged, Tech and Force attacks and healing is increased by 1% each second. This effect resets on a successful critical hit.

General Tactical
Objective Meridian Flashpoint:
Overwhelming Offense
Equip: Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.

General Tactical
3,000 Tech Fragments
1,000,000 Credits
Reliquary of Time
Equip: Reduces cooldown of on use relics by 5%

General Tactical
3,000 Tech Fragments
1,000,000 Credits
Rolling Boil
Equip: Increases Mastery by 5% for 5 seconds when a relic triggers.

General Tactical
3,000 Tech Fragments
1,000,000 Credits
The Life Warden
Equip: Taking damage below 20% health will rapidly heal you for a large amount. 10 Minute Cooldown.

General Tactical
3,000 Tech Fragments
1,000,000 Credits

Sith Inquisitor

Assassin

Assassin – All Disciplines
Chant of Regeneration
Equip: Recklessness increases your Force regeneration greatly for a short time.

Assassin
3,000 Tech Fragments
1,000,000 Credits
Friend of the Force
Equip: Force Shroud also applies to any ally you are guarding.

Assassin
3,000 Tech Fragments
1,000,000 Credits
Jerra’s Persistence
Equip: Phantom Stride gains 2 charges.

Assassin
3,000 Tech Fragments
1,000,000 Credits
Traumatizer
Equip: Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.

Assassin
3,000 Tech Fragments
1,000,000 Credits
Two Cloaks
Equip: Force Cloak has 2 charges.

Assassin
3,000 Tech Fragments
1,000,000 Credits

Assassin – Darkness
Ancient Tome of Wrath
Equip: Wither generates Redirected Wrath stacks for every enemy it hits, increasing your shield absorption by 2% per stack for 5 seconds.

Darkness Assassin
3,000 Tech Fragments
1,000,000 Credits
Shroud of a Shadow
Equip: Using Force Shroud while Dark Ward is active consumes it, but extends the duration of Force Shroud by a quarter of a second for each Dark Ward stack consumed.

Darkness Assassin
3,000 Tech Fragments
1,000,000 Credits
Ward of the Continuum
Equip: Dark Ward gains 5 additional charges, and parrying, deflecting, or resisting an attack while it is active increases defense chance by 1%. This effect stacks up to 3 times and lasts for 20 seconds or until Dark Ward is reactivated.

Darkness Assassin
3,000 Tech Fragments
1,000,000 Credits

Assassin – Deception
Blade of the Elements
Equip: The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of of Reaping Strike by 1.5 seconds.

Deception Assassin
3,000 Tech Fragments
1,000,000 Credits
May Cause Injury
Equip: Activating Severing Slash causes your next Surging Discharge to arc to multiple targets.

Deception Assassin
3,000 Tech Fragments
1,000,000 Credits
The Awakened Flame
Equip: When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds.

Deception Assassin
3,000 Tech Fragments
1,000,000 Credits

Assassin – Hatred
Quick Escalation
Equip: Increases the critical chance of Leeching Strike by 25%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance of Leeching Strike by an additional 25% for the next 6 seconds. Hungering Blade stacks up to 3 times and is removed after Leeching Strike deals damage at 3 stacks.

Hatred Assassin
3,000 Tech Fragments
1,000,000 Credits
Severance Pay
Equip: Death Field does 30% more damage to slowed targets and finishes the cooldown of Severing Slash.

Hatred Assassin
3,000 Tech Fragments
1,000,000 Credits
Two Time Trouble
Equip: Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack.

Hatred Assassin
3,000 Tech Fragments
1,000,000 Credits

Sorcerer

Sorcerer – All Disciplines
A Healing Hand
Equip: Extrication now heals you and the target and makes your next Resurgence free.

Sorcerer
3,000 Tech Fragments
1,000,000 Credits
An Explosive Return
Equip: Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.

Sorcerer
3,000 Tech Fragments
1,000,000 Credits
Cleanse the Agony
Equip: Consuming Darkness lowers the cooldown of Expunge by 3 seconds.

Sorcerer
3,000 Tech Fragments
1,000,000 Credits
Endless Barrier
Equip: Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you.

Sorcerer
3,000 Tech Fragments
1,000,000 Credits

Sorcerer – Corruption
All for One
Equip: Revivification’s pool concludes with a burst of dark Force energy, healing up to 8 allies within it.

Corruption Sorcerer
3,000 Tech Fragments
1,000,000 Credits
One For All
Equip: Roaming Mend heals up to 5 targets instead of 4.

Corruption Sorcerer
3,000 Tech Fragments
1,000,000 Credits
Storm’s Succor
Equip: Volt Rush heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Energized, and Energized charges also reduce the Force Volt Rush consumes by 30% per charge.

Corruption Sorcerer
3,000 Tech Fragments
1,000,000 Credits

Sorcerer – Lightning
Elemental Convection
Equip: Volt Rush triggers Lightning Storm when activated. Chain Lightning grants Volt Flux, causing Volt Rush to arc to multiple targets for the next 10 seconds.

Lightning Sorcerer
3,000 Tech Fragments
1,000,000 Credits
Eyrin’s Haste
Equip: Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active.

Lightning Sorcerer
3,000 Tech Fragments
1,000,000 Credits
Stormwatch
Equip: Lightning Flash applies Stormwatch to it’s targets. For the next 10 seconds, whenever the target takes damage from Affliction, Crushing Darkness or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage.

Lightning Sorcerer
3,000 Tech Fragments
1,000,000 Credits
Ticking Force-Bomb
Equip: Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.

Lightning Sorcerer
3,000 Tech Fragments
1,000,000 Credits

Sorcerer – Madness
Mystic’s Ruthless Blade
Equip: Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.

Madness Sorcerer
3,000 Tech Fragments
1,000,000 Credits
Tempest of Rho
Equip: Lightning Strike and Overloaded Strike has a 100% chance and Force Lightning has a 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage.

Madness Sorcerer
3,000 Tech Fragments
1,000,000 Credits
The Rushdown
Equip: When Force Lightning generates 4 stacks of Wrath, you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less Force. Volt Rush consumes all stacks of Wrath.

Madness Sorcerer
3,000 Tech Fragments
1,000,000 Credits

Sith Warrior

Juggernaut

Juggernaut – All Disciplines
Grit Teeth
Equip: The active cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.

Juggernaut
Crafted
Rancor’s Tail
Equip: Activating Saber Ward finishes the cooldown of Force Push.

Juggernaut
3,000 Tech Fragments
1,000,000 Credits
Throwing Arm
Equip: Saber Throw lowers the targets accuracy by 70% for 6 seconds.

Juggernaut
3,000 Tech Fragments
1,000,000 Credits

Juggernaut – Immortal
Hord’s Makashi Strike
Equip: Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.

Immortal Juggernaut
3,000 Tech Fragments
1,000,000 Credits
Jaw Breaker
Equip: Using Backhand while Invincible is active extends the duration of Invincible by 5 seconds.

Immortal Juggernaut
3,000 Tech Fragments
1,000,000 Credits
Leviathan’s Hide
Equip: Crushing Blow generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.

Immortal Juggernaut
3,000 Tech Fragments
1,000,000 Credits

Juggernaut – Vengeance
A Vicious Cycle
Equip: Hew triggers a Retaliation that does 30% more damage.

Vengeance Juggernaut
3,000 Tech Fragments
1,000,000 Credits
Cut to Pieces
Equip: When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second.

Vengeance Juggernaut
3,000 Tech Fragments
1,000,000 Credits
Hemophilic Slash
Equip: Ravage refreshes the duration of Force Scream, Impale and Shatter’s bleeds on the target and ticks their damage.

Vengeance Juggernaut
3,000 Tech Fragments
1,000,000 Credits

Juggernaut – Rage
Joiner’s Pressure
Equip: Activating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.

Rage Juggernaut
3,000 Tech Fragments
1,000,000 Credits
Syn’s Second Amulet
Equip: Retaliation refunds one rage and finishes the cooldown of Furious Strike.

Rage Juggernaut
3,000 Tech Fragments
1,000,000 Credits
Unknowing Ancient Text
Equip: Force Crush builds a Furious Power ability charge.

Rage Juggernaut
3,000 Tech Fragments
1,000,000 Credits

Marauder

Marauder – All Disciplines
Defel Spliced Genes
Equip: Activating Predation finishes the cooldown of Force Camouflage.

Marauder
3,000 Tech Fragments
1,000,000 Credits
Hidden Power
Equip: Force Camouflage generates 2 rage per second.

Marauder
3,000 Tech Fragments
1,000,000 Credits
Undying Cloak
Equip: Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.

Marauder
3,000 Tech Fragments
1,000,000 Credits

Marauder – Annihilation
Malmourral Mask
Equip: When Annihilate deals damage to an enemy affected by Force Rend, triggers a burst of damage to up to 8 targets around.

Annihilation Marauder
3,000 Tech Fragments
1,000,000 Credits
No Time for Fools
Equip: Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.

Annihilation Marauder
3,000 Tech Fragments
1,000,000 Credits
Spiteful Saber
Equip: Rupture deals 10% more damage. Vicious Slash, Vicious Throw, and Dual Saber Throw refresh the duration of your Rupture’s bleed effect and tick its damage.

Annihilation Marauder
3,000 Tech Fragments
1,000,000 Credits
Thirsty Blade
Equip: Ravage deals 5% more damage for each bleed stacked on the target, up to 25%.

Annihilation Marauder
3,000 Tech Fragments
1,000,000 Credits

Marauder – Carnage
Andeddu’s Malevolence
Equip: Using Gore causes its target to bleed, dealing internal damage over 12 seconds.

Carnage Marauder
3,000 Tech Fragments
1,000,000 Credits
Shard of Mortis
Equip: Dealing damage with Massacre grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 25% and the rage cost of your next Massacre increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn’t Massacre, generating 1 rage per stack removed.

Carnage Marauder
3,000 Tech Fragments
1,000,000 Credits
The Prosecution
Equip: Devastating Blast is now affected by Furious Power.

Carnage Marauder
3,000 Tech Fragments
1,000,000 Credits
Tome of Unyielding Blades
Equip: Smash causes your next Massacre to do damage to up to 8 enemies near the primary target.

Carnage Marauder
3,000 Tech Fragments
1,000,000 Credits

Marauder – Fury
Cauterized Coronary
Equip: Furious Strike causes its target to bleed.

Fury Marauder
3,000 Tech Fragments
1,000,000 Credits
Enrage Crush
Equip: Raging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target.

Fury Marauder
3,000 Tech Fragments
1,000,000 Credits
Force Barter
Equip: Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.

Fury Marauder
3,000 Tech Fragments
1,000,000 Credits
Perseverance
Equip: Using Obliterate with Furious Power causes it to critically hit and increases your critical strike chance by 20% for 2 seconds.

Fury Marauder
3,000 Tech Fragments
1,000,000 Credits

Bounty Hunter

Mercenary

Mercenary – All Disciplines
Cool Your Jets
Equip: Rocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave.

Mercenary
3,000 Tech Fragments
1,000,000 Credits
Jettison
Equip: Jet Boost increases your movement speed by 50% for 3 seconds. For each enemy you hit with Jet Boost, the active recharge time for Rocket Out is reduced by 2 seconds.

Mercenary
3,000 Tech Fragments
1,000,000 Credits
Power Cycle
Equip: When you use an ability with an activation time with Power Surge, that ability is not put on cooldown.

Mercenary
3,000 Tech Fragments
1,000,000 Credits

Mercenary – Bodyguard
Kolto Vapors
Equip: The Kolto Pods left by Kolto Bomb last a second longer and heal for an additional 5%.

Bodyguard Mercenary
3,000 Tech Fragments
1,000,000 Credits
Running Restoration
Equip: Healing Scan can be activated while moving and heals for an additional 15%.

Bodyguard Mercenary
3,000 Tech Fragments
1,000,000 Credits
SC-4 Treatment Scanner
Equip: Progressive Scan heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.

Bodyguard Mercenary
3,000 Tech Fragments
1,000,000 Credits

Mercenary – Arsenal
Burning Bright
Equip: Dealing damage with Blazing Bolts increases the damage of your next Priming Shot by 25%. This effect stacks up to 4 times.

Arsenal Mercenary
3,000 Tech Fragments
1,000,000 Credits
Gyroscopic Stabilizers
Equip: Reduces the cooldown of Death From Above by 20 seconds. Death From Above deals 25% more damage to targets affected by your Tracer Missile’s Heat Signature.

Arsenal Mercenary
3,000 Tech Fragments
1,000,000 Credits
Primed Ignition
Equip: Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, and Tracer Missile all tick its damage.

Arsenal Mercenary
3,000 Tech Fragments
1,000,000 Credits

Mercenary – Innovative Ordnance
Continuous Fire
Equip: Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.

Innovative Ordnance Mercenary
3,000 Tech Fragments
1,000,000 Credits
Energized Charges
Equip: The durations of Innovative Ordnance’s Supercharged Gas and Supercharged Burn are doubled, and their effectiveness is improved.

Innovative Ordnance Mercenary
3,000 Tech Fragments
1,000,000 Credits
Magnetic Resonance
Equip: Exploding Thermal Detonator early with Mag Shot causes your next Power Shot to deal additional Elemental damage.

Innovative Ordnance Mercenary
3,000 Tech Fragments
1,000,000 Credits

Powertech

Powertech – All Disciplines
Flying Fists
Equip: Rocket Punch and Flaming Fist now have a range of 10 meters.

Powertech
3,000 Tech Fragments
1,000,000 Credits
Neural Trigger
Equip: Dealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt.

Powertech
3,000 Tech Fragments
1,000,000 Credits

Powertech – Shield Tech
Hotswap
Equip: Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies and places a benign presence on you. After 6 seconds, you swap back.

Shield Tech Powertech
3,000 Tech Fragments
1,000,000 Credits
Oil Fire
Equip: Oil Slick makes targets succeptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds.

Shield Tech Powertech
3,000 Tech Fragments
1,000,000 Credits
Thermal Screen
Equip: Heat Screen now stacks up to 6 times and Heat Blast only consumes 3 stacks on use. Activating Energy Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast.

Shield Tech Powertech
3,000 Tech Fragments
1,000,000 Credits

Powertech – Pyrotech
Explosive Weaponry
Equip: While Explosive Fuel is active Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.

Pyrotech Powertech
3,000 Tech Fragments
1,000,000 Credits
Flame Dissipation
Equip: When Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost Searing Wave by 3 heat. Stacks up to 5 times, and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your flame attack damage by 10% for 20 seconds.

Pyrotech Powertech
3,000 Tech Fragments
1,000,000 Credits
Superheated Fuel
Equip: Explosive Fuel increases all Flame attacks critical chance by 100%.

Pyrotech Powertech
3,000 Tech Fragments
1,000,000 Credits

Powertech – Advanced Prototype
Flame Detonation
Equip: Dealing damage with Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion that deals damage to all nearby enemies.

Advanced Prototype Powertech
3,000 Tech Fragments
1,000,000 Credits
Powered Detonator
Equip: Thermal Detonator remains dormant on the target for 12 seconds, and can be detonated by Magnetic Blast, Energy Burst or Rail Shot. Depending on which is used, a different effect is applied.
Magnetic Blast: Slows the target by 50% for 10 seconds.
Energy Burst: The cooldown of Rocket Punch is reset and your next Rocket Punch costs no heat.
Rail Shot: Your next Shoulder Cannon missile deals 20% more damage.

Advanced Prototype Powertech
3,000 Tech Fragments
1,000,000 Credits

Imperial Agent

Operative

Operative – All Disciplines
Augmented Holocomm
Equip: Holotraverse gains an additional charge.

Operative
3,000 Tech Fragments
1,000,000 Credits
Surgical Shiv
Equip: Half of Shiv’s and Veiled Strike’s damage heals you.

Operative
3,000 Tech Fragments
1,000,000 Credits

Operative – Medicine
Combat Medic Training
Equip: Resuscitation Probe becomes an instant cast and Kolto Infusion can be cast while moving.

Medicine Operative
3,000 Tech Fragments
1,000,000 Credits
Critical Surgery
Equip: Surgical Probe always critically heals targets below 50% health.

Medicine Operative
3,000 Tech Fragments
1,000,000 Credits
Diagnostic Probe
Equip: Activating Surgical Probe reduces the activation time of the next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection activates instantly and consumes all stacks.

Medicine Operative
3,000 Tech Fragments
1,000,000 Credits
Regenerative Waves
Equip: Kolto Waves consumes a Tactical Advantage and heals 20% more per tick.

Medicine Operative
3,000 Tech Fragments
1,000,000 Credits

Operative – Lethality
Catalyzed Toxins
Equip: Toxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds.

Lethality Operative
3,000 Tech Fragments
1,000,000 Credits
Synox Shots
Equip: Toxic Blast does 75% more damage. Whenever Toxic Blast critically hits, it restores 2 energy.

Lethality Operative
3,000 Tech Fragments
1,000,000 Credits
Viral Elements
Equip: Toxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze.

Lethality Operative
3,000 Tech Fragments
1,000,000 Credits

Operative – Concealment
Acid Lash
Equip: Laceration damage triggers Acid Blade damage and refreshes its duration.

Concealment Operative
3,000 Tech Fragments
1,000,000 Credits
Explosive Cells
Equip: When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects.

Concealment Operative
3,000 Tech Fragments
1,000,000 Credits
Volatile Strike
Equip: Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit.

Concealment Operative
3,000 Tech Fragments
1,000,000 Credits

Sniper

Sniper – All Disciplines
CS-3 Velocity Holo-Dampener
Equip: Hololocate increases your damage reduction by 15% for 10 seconds when you return.

Sniper
3,000 Tech Fragments
1,000,000 Credits
Kolto Bombardment
Equip: Orbital Strike heals allies in the area whenever it ticks.

Sniper
3,000 Tech Fragments
1,000,000 Credits
Sniper Siege
Equip: Enemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses.

Sniper
3,000 Tech Fragments
1,000,000 Credits

Sniper – Marksmanship
Agitating Energies
Equip: Corrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage.

Marksmanship Sniper
3,000 Tech Fragments
1,000,000 Credits
B-0 Differential Targeting System
Equip: Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage.

Marksmanship Sniper
3,000 Tech Fragments
1,000,000 Credits
Refraction Point
Equip: Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well.

Marksmanship Sniper
3,000 Tech Fragments
1,000,000 Credits

Sniper – Engineering
MG-2 Polygrade Dispersal Caps
Equip: When Explosive Probe’s Cluster Bombs detonate, they deal damage to all enemies around their target.

Engineering Sniper
3,000 Tech Fragments
1,000,000 Credits
Ruthless Interrogation
Equip: Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun deals 75% more damage.

Engineering Sniper
3,000 Tech Fragments
1,000,000 Credits
T0-R0 Ionic Discharge
Equip: Explosive Probe now only triggers from EMP Discharge and deals 50% more damage.

Engineering Sniper
3,000 Tech Fragments
1,000,000 Credits

Sniper – Virulence
Airborne Agents
Equip: Corrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.

Virulence Sniper
3,000 Tech Fragments
1,000,000 Credits
Exploited Weakness
Equip: Weakening Blast deals 50% more damage. Dealing damage with Lethal Shot causes the target to take poison damage over 18 seconds.

Virulence Sniper
3,000 Tech Fragments
1,000,000 Credits
Ultraviolet Blast
Equip: Weakening Blast finishes off all your directly applies poison effects on the target at once, dealing all their remaining damage. While the target is affected by Weakening Blast, Cull converts your lingering poison effects on the target into the original poison effects. Weakening Blast’s cooldown is increased by 6 seconds.

Virulence Sniper
3,000 Tech Fragments
1,000,000 Credits

Jedi Consular

Shadow

Shadow – All Disciplines
Chant of Regeneration
Equip: Force Potency increases your Force regeneration greatly for a short time.

Shadow
3,000 Tech Fragments
1,000,000 Credits
Friend of the Force
Equip: Resilience also applies to any ally you are guarding.

Shadow
3,000 Tech Fragments
1,000,000 Credits
Jerra’s Persistence
Equip: Shadow Stride gains 2 charges.

Shadow
3,000 Tech Fragments
1,000,000 Credits
Traumatizer
Equip: Shadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.

Shadow
3,000 Tech Fragments
1,000,000 Credits
Two Cloaks
Equip: Force Cloak has 2 charges.

Shadow
3,000 Tech Fragments
1,000,000 Credits

Shadow – Kinetic Combat
Ancient Tome of Wrath
Equip: Slow Time generates Redirected Retribution stacks for every enemy it hits, increasing your shield absorption by 2% per stack for 5 seconds.

Kinetic Combat Shadow
3,000 Tech Fragments
1,000,000 Credits
Shroud of a Shadow
Equip: Using Resilience while Kinetic Ward is active consumes it, but extends the duration of Resilience by a quarter of a second for each Kinetic Ward stack consumed.

Kinetic Combat Shadow
3,000 Tech Fragments
1,000,000 Credits
Ward of the Continuum
Equip: Kinetic Ward gains 5 additional charges, and parrying, deflecting, or resisting an attack while it is active increases defense chance by 1%. This effect stacks up to 3 times and lasts for 20 seconds or until Kinetic Ward is reactivated.

Kinetic Combat Shadow
3,000 Tech Fragments
1,000,000 Credits

Shadow – Infiltration
Blade of the Elements
Equip: The critical hit chance of Vaulting Slash is increased by 50% per Clairvoyance stack. Critically hitting with Clairvoyant Strike reduces the cooldown of of Vaulting Slash by 1.5 seconds.

Infiltration Shadow
3,000 Tech Fragments
1,000,000 Credits
May Cause Injury
Equip: Gaining a stack of Clairvoyance causes your next Force Breach to arc to multiple targets.

Infiltration Shadow
3,000 Tech Fragments
1,000,000 Credits
The Awakened Flame
Equip: Psychokinetic Blast crushes its target, causing kinetic damage over 6 seconds.

Infiltration Shadow
3,000 Tech Fragments
1,000,000 Credits

Shadow – Serenity
Quick Escalation
Equip: Increases the critical chance of Serenity Strike by 25%. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. Balancing Blade stacks up to 3 times and is removed after Serenity Strike deals damage at 3 stacks.

Hatred Assassin
3,000 Tech Fragments
1,000,000 Credits
Severance Pay
Equip: Force In Balance does 30% more damage to slowed targets and finishes the cooldown of Cleaving Cut.

Hatred Assassin
3,000 Tech Fragments
1,000,000 Credits
Two Time Trouble
Equip: Sever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 50% chance to tick an additional time when you deal damage with a melee attack.

Hatred Assassin
3,000 Tech Fragments
1,000,000 Credits

Sage

Sage – All Disciplines
A Healing Hand
Equip: Rescue now heals you and the target and makes your next Rejuvenate free.

Sage
3,000 Tech Fragments
1,000,000 Credits
An Explosive Return
Equip: Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.

Sage
3,000 Tech Fragments
1,000,000 Credits
Cleanse the Agony
Equip: Vindicate lowers the cooldown of Restoration by 3 seconds.

Sage
3,000 Tech Fragments
1,000,000 Credits
Endless Barrier
Equip: Activating Force Mend removes Force Armor’s Force-imbalanced effect from you.

Sage
3,000 Tech Fragments
1,000,000 Credits

Sage – Seer
All for One
Equip: Salvation’s pool concludes with a burst of light Force energy, healing up to 8 allies within it.

Seer Sage
3,000 Tech Fragments
1,000,000 Credits
One For All
Equip: Wandering Mend heals up to 5 targets instead of 4.

Seer Sage
3,000 Tech Fragments
1,000,000 Credits
Storm’s Succor
Equip: Telekinetic Blitz heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Empowered, and Empowered charges also reduce the Force Telekinetic Blitz consumes by 30% per charge.

Seer Sage
3,000 Tech Fragments
1,000,000 Credits

Sage – Telekinetics
Elemental Convection
Equip: Telekinetic Blitz triggers Tidal Force when activated. Telekinetic Wave grants Telekinetic Flux, causing Telekinetic Blitz to arc to multiple targets for the next 10 seconds.

Telekinetics Sage
3,000 Tech Fragments
1,000,000 Credits
Eyrin’s Haste
Equip: Force Speed grants an additional Clamoring Force stack. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active.

Telekinetics Sage
3,000 Tech Fragments
1,000,000 Credits
Stormwatch
Equip: Telekinetic Gust applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage.

Telekinetics Sage
3,000 Tech Fragments
1,000,000 Credits
Ticking Force-Bomb
Equip: Mental Momentum now has a greater chance to activate on Mind Crush and Mind Crush deals more damage each time it ticks.

Telekinetics Sage
3,000 Tech Fragments
1,000,000 Credits

Sage – Balance
Mystic’s Ruthless Blade
Equip: Vanquish deals 20% more damage on initial hit. Additionally, under Mental Alacrity, Vanquish resets the cooldown of Force Serenity and causes the next Force Serenity to activate instantly.

Balance Sage
3,000 Tech Fragments
1,000,000 Credits
Tempest of Rho
Equip: Disturbance has a 100% chance and Telekinetic Throw has a 50% chance to cause Sever Force to tick an additional time whenever they deal damage.

Balance Sage
3,000 Tech Fragments
1,000,000 Credits
The Rushdown
Equip: When Telekinetic Throw generates 4 stacks of Presence of Mind you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Telekinetic Blitz consumes all stacks of Presence of Mind.

Balance Sage
3,000 Tech Fragments
1,000,000 Credits

Jedi Knight

Guardian

Guardian – All Disciplines
Grit Teeth
Equip: The active cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.

Guardian
Crafted
Rancor’s Tail
Equip: Activating Saber Ward finishes the cooldown of Force Push.

Guardian
3,000 Tech Fragments
1,000,000 Credits
Shielding Shadow***
Equip: Guardian Leap gives you 2.5% damage reduction per ally near the target for 6 seconds.

Guardian
3,000 Tech Fragments
1,000,000 Credits
Throwing Arm
Equip: Saber Throw lowers the targets accuracy by 70% for 6 seconds.

Guardian
3,000 Tech Fragments
1,000,000 Credits

Guardian – Defense
Hord’s Makashi Strike
Equip: Riposte consumes Warding Strike damage reduction and grants Riposte Form, increasing damage reduction by 5% for 20 seconds.

Defense Guardian
3,000 Tech Fragments
1,000,000 Credits
Jaw Breaker
Equip: Using Hilt Bash while Warding Call is active extends the duration of Warding Call by 5 seconds.

Defense Guardian
3,000 Tech Fragments
1,000,000 Credits
Leviathan’s Hide
Equip: Guardian Slash generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.

Defense Guardian
3,000 Tech Fragments
1,000,000 Credits

Guardian – Vigilance
A Vicious Cycle
Equip: Whirling Blade triggers a Riposte that does 30% more damage.

Vigilance Guardian
3,000 Tech Fragments
1,000,000 Credits
Cut to Pieces
Equip: When a burn tick critically hits, it reduces the cooldown of Vigilant Thrust by one second.

Vigilance Guardian
3,000 Tech Fragments
1,000,000 Credits
Hemophilic Slash
Equip: Blade Barrage refreshes the duration of Blade Storm, Overhead Slash, and Plasma Brand’s burns on the target and ticks their damage.

Vigilance Guardian
3,000 Tech Fragments
1,000,000 Credits

Guardian – Focus
Joiner’s Pressure
Equip: Activating Force Push on a target affected by Force Exhaustion grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.

Focus Guardian
3,000 Tech Fragments
1,000,000 Credits
Syn’s Second Amulet
Equip: Riposte refunds one focus and finishes the cooldown of Concentrated Slice.

Focus Guardian
3,000 Tech Fragments
1,000,000 Credits
Unknowing Ancient Text
Equip: Force Exhaustion builds a Force Clarity ability charge.

Focus Guardian
3,000 Tech Fragments
1,000,000 Credits

Sentinel

Sentinel – All Disciplines
Defel Spliced Genes
Equip: Activating Trancendence finishes the cooldown of Force Camouflage.

Sentinel
3,000 Tech Fragments
1,000,000 Credits
Hidden Power
Equip: Force Camouflage generates 2 rage per second.

Sentinel
3,000 Tech Fragments
1,000,000 Credits
Undying Cloak
Equip: Taking damage while Rebuke is active reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds.

Sentinel
3,000 Tech Fragments
1,000,000 Credits

Sentinel – Watchman
Internal Strike***
Equip: Refreshing Cauterize deals double damage on initial hit.

Watchman Sentinel
3,000 Tech Fragments
1,000,000 Credits
Malmourral Mask
Equip: When Merciless Slash deals damage to an enemy affected by Force Melt, it triggers a burst of damage to up to 8 targets around.

Watchman Sentinel
3,000 Tech Fragments
1,000,000 Credits
No Time for Fools
Equip: Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.

Annihilation Marauder
3,000 Tech Fragments
1,000,000 Credits
Spiteful Saber
Equip: Cauterize deals 10% more damage. Slash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize’s burn effect and tick its damage.

Watchman Sentinel
3,000 Tech Fragments
1,000,000 Credits
Thirsty Blade
Equip: Blade Barrage deals 5% more damage for each burn stacked on the target, up to 25%.

Watchman Sentinel
3,000 Tech Fragments
1,000,000 Credits

Sentinel – Combat
Andeddu’s Malevolence
Equip: Lance causes its target to burn, dealing elemental damage over 12 seconds.

Combat Sentinel
3,000 Tech Fragments
1,000,000 Credits
Shard of Mortis
Equip: Dealing damage with Blade Rush grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 25% and the focus cost of your next Blade Rush increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn’t Blade Rush, generating 1 focus per stack removed.

Combat Sentinel
3,000 Tech Fragments
1,000,000 Credits
The Prosecution
Equip: Clashing Blast is now affected by Force Clarity.

Combat Sentinel
3,000 Tech Fragments
1,000,000 Credits
Tome of Unyielding Blades***
Equip: Force Sweep causes your next Blade Rush to do damage to up to 8 enemies near the primary target.

Combat Sentinel
3,000 Tech Fragments
1,000,000 Credits

Sentinel – Concentration
Cauterized Coronary
Equip: Concentrated Slice causes its target to burn.

Concentration Sentinel
3,000 Tech Fragments
1,000,000 Credits
Enrage Crush
Equip: Focused Burst and Force Sweep detonate Force Exhaustion, dealing Force Exhaustion’s remaining damage to up to 8 enemies in an area around the primary target.

Concentration Sentinel
3,000 Tech Fragments
1,000,000 Credits
Force Barter
Equip: Concentrated Slice refunds one additional focus after it hits but refunds all its focus if you have fallen to zero.

Concentration Sentinel
3,000 Tech Fragments
1,000,000 Credits
Perseverance
Equip: Using Zealous Leap with Force Clarity causes it to critically hit and increases your critical strike chance by 20% for 2 seconds.

Concentration Sentinel
3,000 Tech Fragments
1,000,000 Credits

Trooper

Commando

Commando – All Disciplines
Cool Your Jets
Equip: Propulsion Round recharges 20 energy cells and immobilizes enemies around you for 2 seconds as you leave.

Commando
3,000 Tech Fragments
1,000,000 Credits
Jettison
Equip: Concussion Charge increases your movement speed by 50% for 3 seconds. For each enemy hit with Concussion Charge, the active recharge time of Propulsion Round is reduced by 2 seconds.

Commando
3,000 Tech Fragments
1,000,000 Credits
Power Cycle
Equip: When you use an ability with an activation time with Tech Override, that ability is not put on cooldown.

Commando
3,000 Tech Fragments
1,000,000 Credits

Commando – Combat Medic
Kolto Vapors
Equip: The Kolto Pods left by Kolto Bomb last a second longer and heal for an additional 5%.

Combat Medic Commando
3,000 Tech Fragments
1,000,000 Credits
Running Restoration
Equip: Advanced Medical Probe can be activated while moving and heals for an additional 15%.

Combat Medic Commando
3,000 Tech Fragments
1,000,000 Credits
SC-4 Treatment Scanner
Equip: Successive Treatment heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.

Combat Medic Commando
3,000 Tech Fragments
1,000,000 Credits

Commando – Gunnery
Burning Bright
Equip: Dealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 4 times to 100%.

Gunnery Commando
3,000 Tech Fragments
1,000,000 Credits
Gyroscopic Stabilizers
Equip: Reduces the cooldown of Mortar Volley by 20 seconds. Mortar Volley deals 25% more damage to targets affected by your Grav Round’s Gravity Vortex.

Gunnery Commando
3,000 Tech Fragments
1,000,000 Credits
Primed Ignition
Equip: Vortex Bolt causes its target to burn. Boltstorm, Demolition Round, and Grav Round all tick its damage.

Gunnery Commando
3,000 Tech Fragments
1,000,000 Credits

Commando – Assault Specialist
Continuous Fire
Equip: Hail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. This effect can only occur once every 2.5 seconds.

Assault Specialist Commando
3,000 Tech Fragments
1,000,000 Credits
Energized Charges
Equip: The duration of Assault Specialist’s Supercharge Cell and Supercharged Burn are doubled, and their effectiveness is improved.

Assault Specialist Commando
3,000 Tech Fragments
1,000,000 Credits
Magnetic Resonance
Equip: Exploding Assault Plastique early with Mag Bolt causes your next Charged Bolts to deal additional Elemental damage.

Assault Specialist Commando
3,000 Tech Fragments
1,000,000 Credits

Vanguard

Vanguard – All Disciplines
Flying Fists
Equip: Stockstrike and Shockstrike now have a range of 10 meters.

Vanguard
3,000 Tech Fragments
1,000,000 Credits
Neural Trigger
Equip: Dealing damage to an enemy affected by your Neural Jolt stuns them for 2 seconds and ends the taunt.

Vanguard
3,000 Tech Fragments
1,000,000 Credits
Sonic Heal***
Equip: Sonic Rpund heals all allies around its target.

Vanguard
3,000 Tech Fragments
1,000,000 Credits

Vanguard – Shield Specialist
Hotswap
Equip: Transposing a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.

Shield Specialist Vanguard
3,000 Tech Fragments
1,000,000 Credits
Oil Fire
Equip: Riot Gas makes targets susceptible to Ion Storm. For each enemy affected by Riot Gas hit with Ion Storm, your damage reduction is increased by 2% and the cooldown of Riot Gas is reduced by 1.5 seconds.

Shield Specialist Vanguard
3,000 Tech Fragments
1,000,000 Credits
Thermal Screen
Equip: Power Screen now stacks up to 6 times and Energy Blast only consumes 3 stacks on use. Activating Infused Kolto Packs immediately generates 6 Power Screens and finishes the cooldown of Energy Blast.

Shield Specialist Vanguard
3,000 Tech Fragments
1,000,000 Credits

Vanguard – Plasmatech
Explosive Weaponry
Equip: While Battle Focus is active Shockstrike, Ion Pulse, and Plasma Flare do damage to all nearby targets and Ion Wave hits twice.

Plasmatech Vanguard
3,000 Tech Fragments
1,000,000 Credits
Flame Dissipation
Equip: When Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost of Ion Wave by 3 energy. Stacks up to 5 times and is consumed by Ion Wave at 5 stacks. When consumed, Pulse Activation increases your elemental damage by 10% for 20 seconds.

Plasmatech Vanguard
3,000 Tech Fragments
1,000,000 Credits
Superheated Fuel
Equip: Battle Focus increases all elemental and kinetic attacks critical chance by 100%.

Plasmatech Vanguard
3,000 Tech Fragments
1,000,000 Credits

Vanguard – Tactics
Flame Detonation
Equip: Dealing damage with Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion that deals damage to all nearby enemies.

Tactics Vanguard
3,000 Tech Fragments
1,000,000 Credits
Powered Detonator
Equip: Assault Plastique remains dormant on the target for 12 seconds, and can be detonated by Tactical Surge, Cell Burst or High Impact Bolt. Depending on which is used, a different effect is applied.
Tactical Surge: Slows the target by 50% for 10 seconds.
Cell Burst: The cooldown of Shockstrike is reset and your next Shockstrike depletes no energy cells.
High Impact Bolt: Your next Shoulder Cannon missile deals 20% more damage.

Tactics Vanguard
3,000 Tech Fragments
1,000,000 Credits

Smuggler

Scoundrel

Scoundrel – All Disciplines
Augmented Holocomm
Equip: Trick Move gains an additional charge.

Scoundrel
3,000 Tech Fragments
1,000,000 Credits
Surgical Shiv
Equip: Half of Blaster Whip’s and Bludgeon’s damage heals you.Half of Shiv’s and Veiled Strike’s damage heals you.

Scoundrel
3,000 Tech Fragments
1,000,000 Credits

Scoundrel – Sawbones
Combat Medic Training
Equip: Heartrigger Patch becomes an instant cast and Kolto Pack can be cast while moving.

Sawbones Scoundrel
3,000 Tech Fragments
1,000,000 Credits
Critical Surgery
Equip: Emergency Medpac always critically heals targets below 50% health.

Sawbones Scoundrel
3,000 Tech Fragments
1,000,000 Credits
Diagnostic Probe
Equip: Activating Emergency Medpac reduces the activation time of the next Underworld Medicine by .25 seconds. At 3 stacks, Underworld Medicine activates instantly and consumes all stacks.

Sawbones Scoundrel
3,000 Tech Fragments
1,000,000 Credits
Regenerative Waves
Equip: Kolto Waves consumes an Upper Hand and heals 20% more per tick.

Sawbones Scoundrel
3,000 Tech Fragments
1,000,000 Credits

Scoundrel – Ruffian
Catalyzed Toxins
Equip: Sanguinary Shot finishes all your bleed effects on the target and deals their remaining damage immediately. Sanguinary Shot’s cooldown is extended by 9 seconds.

Ruffian Scoundrel
3,000 Tech Fragments
1,000,000 Credits
Synox Shots
Equip: Sanguinary Shot does 75% more damage. Whenever a Sanguinary Shot critically hits, it restores 2 energy.

Ruffian Scoundrel
3,000 Tech Fragments
1,000,000 Credits
Viral Elements
Equip: Bushwhack spreads Sanguinary Shot’s effect and Point Blank Shot does additional damage to all nearby targets affected by Bushwhack.

Ruffian Scoundrel
3,000 Tech Fragments
1,000,000 Credits

Scoundrel – Scrapper
Acid Lash
Equip: Sucker Punch damage triggers Flechette Round damage and refreshes its duration.

Scrapper Scoundrel
3,000 Tech Fragments
1,000,000 Credits
Explosive Cells
Equip: When Blood Boiler triggers, it deals damage to all enemies around the primary target and spreads its effects.

Scrapper Scoundrel
3,000 Tech Fragments
1,000,000 Credits
Volatile Strike
Equip: Bludgeon automatically critically hits targets affected by your unexploded Blood Boiler and triggers it immediately. Dealing damage this way causes your next Back Blast to critically hit.

Scrapper Scoundrel
3,000 Tech Fragments
1,000,000 Credits

Gunslinger

Gunslinger – All Disciplines
CS-3 Velocity Holo-Dampener
Equip: Hideout increases your damage reduction by 15% for 10 seconds when you return.

Gunslinger
3,000 Tech Fragments
1,000,000 Credits
Kolto Bombardment
Equip: Bombing Run heals allies in the area whenever it ticks.

Gunslinger
3,000 Tech Fragments
1,000,000 Credits
Sniper Siege
Equip: Enemies take 10% more damage while under Sweeping Gunfire. Does not affect Operation bosses.

Gunslinger
3,000 Tech Fragments
1,000,000 Credits

Gunslinger – Sharpshooter
Agitating Energies
Equip: Vital Shot deals more damage and dealing damage with Trickshot and Penetrating Rounds refreshes its bleed effect on its target and ticks its damage.

Sharpshooter Gunslinger
3,000 Tech Fragments
1,000,000 Credits
B-0 Differential Targeting System
Equip: Activating Hightail It or returning to your marker with Hideout makes your next Aimed Shot activate instantly and deal 20% more damage.

Sharpshooter Gunslinger
3,000 Tech Fragments
1,000,000 Credits
Refraction Point
Equip: Penetrating Rounds does splash damage to targets around the primary target and causes your next Trickshot to deal splash damage as well.

Sharpshooter Gunslinger
3,000 Tech Fragments
1,000,000 Credits

Gunslinger – Saboteur
MG-2 Polygrade Dispersal Caps
Equip: When Explosive Charge’s Contingency Charges detonate, they deal damage to all enemies around their target.

Saboteur Gunslinger
3,000 Tech Fragments
1,000,000 Credits
Ruthless Interrogation
Equip: Speed Shot refreshes Shock Charge and ticks its damage every time it hits. Blazing Speed does 75% more damage.

Saboteur Gunslinger
3,000 Tech Fragments
1,000,000 Credits
T0-R0 Ionic Discharge
Equip: Explosive Charge now only triggers from Sabotage and deals 50% more damage.

Saboteur Gunslinger
3,000 Tech Fragments
1,000,000 Credits

Gunslinger – Dirty Fighting
Airborne Agents
Equip: Shrap Bomb spreads Hemorrhaging Blast’s effect. Dirty Blast does splash damage to all targets affected by Shrap Bomb.

Dirty Fighting Gunslinger
3,000 Tech Fragments
1,000,000 Credits
Exploited Weakness
Equip: Hemorrhaging Blast deals 50% more damage. Dealing damage with Dirty Blast causes the target to take bleed damage over 18 seconds.

Dirty Fighting Gunslinger
3,000 Tech Fragments
1,000,000 Credits
Ultraviolet Blast
Equip: Hemorrhaging Blast finishes off all your directly applied bleed effects on the target at once, dealing all their remaining damage. While the target is affected by Hemorrhaging Blast, Wounding Shots converts your lingering bleed effects on the target into the original bleed effects. Hemorrhaging Blast’s cooldown is increased by 6 seconds.

Dirty Fighting Gunslinger
3,000 Tech Fragments
1,000,000 Credits

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